﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace GameOnCopyBook.Rendering
{
    class RenderingData
    {
        public Texture2D backgroundTexture;
        public Texture2D playerTexture;
        public Texture2D enemy0Texture;
        public Texture2D enemy1Texture;
        public Texture2D enemy2Texture;
        public Texture2D enemy3Texture;
        public Texture2D projectileTexture;
        public Texture2D superProjectileTexture;
        public Texture2D homeTexture;
        public Texture2D pauseTexture;
        public Texture2D gameOverTexture;
        public Texture2D headerTexture;
        public Texture2D creditsTexture;
        public Texture2D bigPentagonTexture;
        public Texture2D bboxProj;
        public Texture2D bboxSquare;
        public Texture2D bboxTriangle;
        public Texture2D bboxLine;
        public Texture2D bboxPoint;
        public SpriteFont font;
        public SpriteFont font2;
    }
}
